﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu (fileName = "ABConfigAsset",menuName ="ABTool/CreatABAssets",order =600)]
public class ABAssets : ScriptableObject
{
    //所有Prefab 路径，要确保Prefab名字唯一性
    public List<string> _mAllPrefabPath = new List<string>();
    public List<FileDirAbName> _mAllFileDirAB = new List<FileDirAbName>();

    [System.Serializable]
    public struct FileDirAbName
    {
        public string ABName;
        public string Path;
    }
}
